Lives and seasons
Leaves is hardcore with nine lives. Every death costs a life and a time-out that grows each time. The ninth death ends your season. Seasons last 90 days and then everything seasonal resets.
9 lives · 90-day seasons · Java + Bedrock crossplay
The nine-life ladder
| Death | Time-out | What else |
|---|---|---|
| 1st | 1 minute | |
| 2nd | 5 minutes | |
| 3rd | 15 minutes | |
| 4th | 30 minutes | |
| 5th | 1 hour | |
| 6th | 3 hours | |
| 7th | 6 hours | |
| 8th | 12 hours | |
| 9th | Until the season ends | Bank, auctions and collection destroyed |
Season clock
Season 1 ends on 26 November 2026. Time left: …
How a season works
Seasons are exactly 90 days, counted from the moment the server first went live, and roll over automatically. At rollover the world, all death counts, every diamond balance, active auction listing and unclaimed auction item are destroyed. A new world and nine fresh lives follow immediately. Account-wide cosmetics such as titles, name colours, emotes, trails, display pets and memorials are kept.
What the ninth death takes
Your bank, your auction listings and your collection are destroyed on the spot, and you cannot join until the season ends. Nothing else about your account changes: cosmetics stay, and the next season starts you with nine lives again.
Deaths that are not deaths
A server shutdown or a kick never counts. A lost connection while you are combat-tagged does count, because the server cannot tell it from a rage-quit. If you believe an outage on our side cost you a life, ask staff to review it with /helpop or the support page.
Your workers while you are out
Copper golem workers stop and wait while you serve a time-out and carry on when you return.
Check for yourself
/season shows the season number, when it ends, your death count and your lives left.
Checked against the live server on 2026-09-11.